131 lines
3.9 KiB
JavaScript
131 lines
3.9 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.configSpring = exports.configEasing = exports.configBezier = exports.ACCURACY = void 0;
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var ACCURACY = exports.ACCURACY = 1e-4;
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var cubicBezierFactor = (c1, c2) => [0, 3 * c1, 3 * c2 - 6 * c1, 3 * c1 - 3 * c2 + 1];
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var evaluatePolynomial = (params, t) => params.map((param, i) => param * t ** i).reduce((pre, curr) => pre + curr);
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var cubicBezier = (c1, c2) => t => {
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var params = cubicBezierFactor(c1, c2);
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return evaluatePolynomial(params, t);
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};
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var derivativeCubicBezier = (c1, c2) => t => {
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var params = cubicBezierFactor(c1, c2);
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var newParams = [...params.map((param, i) => param * i).slice(1), 0];
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return evaluatePolynomial(newParams, t);
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};
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var getBezierCoordinates = function getBezierCoordinates() {
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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if (args.length === 1) {
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switch (args[0]) {
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case 'linear':
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return [0.0, 0.0, 1.0, 1.0];
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case 'ease':
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return [0.25, 0.1, 0.25, 1.0];
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case 'ease-in':
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return [0.42, 0.0, 1.0, 1.0];
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case 'ease-out':
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return [0.42, 0.0, 0.58, 1.0];
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case 'ease-in-out':
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return [0.0, 0.0, 0.58, 1.0];
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default:
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{
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var _easing$;
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var easing = args[0].split('(');
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if (easing[0] === 'cubic-bezier' && ((_easing$ = easing[1]) === null || _easing$ === void 0 ? void 0 : _easing$.split(')')[0].split(',').length) === 4) {
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var coords = easing[1].split(')')[0].split(',').map(x => parseFloat(x));
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return [coords[0], coords[1], coords[2], coords[3]];
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}
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}
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}
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}
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if (args.length === 4) {
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return args;
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}
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// Fallback for invalid inputs. The previous implementation was buggy and would lead to NaN.
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// Returning linear easing is a safe default.
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return [0.0, 0.0, 1.0, 1.0];
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};
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var createBezierEasing = (x1, y1, x2, y2) => {
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var curveX = cubicBezier(x1, x2);
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var curveY = cubicBezier(y1, y2);
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var derCurveX = derivativeCubicBezier(x1, x2);
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var rangeValue = value => {
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if (value > 1) {
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return 1;
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}
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if (value < 0) {
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return 0;
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}
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return value;
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};
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var bezier = _t => {
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var t = _t > 1 ? 1 : _t;
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var x = t;
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for (var i = 0; i < 8; ++i) {
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var evalT = curveX(x) - t;
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var derVal = derCurveX(x);
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if (Math.abs(evalT - t) < ACCURACY || derVal < ACCURACY) {
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return curveY(x);
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}
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x = rangeValue(x - evalT / derVal);
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}
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return curveY(x);
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};
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bezier.isStepper = false;
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return bezier;
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};
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// calculate cubic-bezier using Newton's method
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var configBezier = exports.configBezier = function configBezier() {
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return createBezierEasing(...getBezierCoordinates(...arguments));
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};
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var configSpring = exports.configSpring = function configSpring() {
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var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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var {
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stiff = 100,
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damping = 8,
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dt = 17
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} = config;
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var stepper = (currX, destX, currV) => {
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var FSpring = -(currX - destX) * stiff;
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var FDamping = currV * damping;
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var newV = currV + (FSpring - FDamping) * dt / 1000;
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var newX = currV * dt / 1000 + currX;
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if (Math.abs(newX - destX) < ACCURACY && Math.abs(newV) < ACCURACY) {
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return [destX, 0];
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}
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return [newX, newV];
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};
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stepper.isStepper = true;
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stepper.dt = dt;
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return stepper;
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};
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var configEasing = easing => {
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if (typeof easing === 'string') {
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switch (easing) {
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case 'ease':
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case 'ease-in-out':
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case 'ease-out':
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case 'ease-in':
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case 'linear':
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return configBezier(easing);
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case 'spring':
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return configSpring();
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default:
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if (easing.split('(')[0] === 'cubic-bezier') {
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return configBezier(easing);
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}
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}
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}
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if (typeof easing === 'function') {
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return easing;
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}
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return null;
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};
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exports.configEasing = configEasing; |