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cannaiq/frontend/node_modules/recharts/es6/animation/easing.js
2025-11-28 19:45:44 -07:00

124 lines
3.7 KiB
JavaScript

export var ACCURACY = 1e-4;
var cubicBezierFactor = (c1, c2) => [0, 3 * c1, 3 * c2 - 6 * c1, 3 * c1 - 3 * c2 + 1];
var evaluatePolynomial = (params, t) => params.map((param, i) => param * t ** i).reduce((pre, curr) => pre + curr);
var cubicBezier = (c1, c2) => t => {
var params = cubicBezierFactor(c1, c2);
return evaluatePolynomial(params, t);
};
var derivativeCubicBezier = (c1, c2) => t => {
var params = cubicBezierFactor(c1, c2);
var newParams = [...params.map((param, i) => param * i).slice(1), 0];
return evaluatePolynomial(newParams, t);
};
var getBezierCoordinates = function getBezierCoordinates() {
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
if (args.length === 1) {
switch (args[0]) {
case 'linear':
return [0.0, 0.0, 1.0, 1.0];
case 'ease':
return [0.25, 0.1, 0.25, 1.0];
case 'ease-in':
return [0.42, 0.0, 1.0, 1.0];
case 'ease-out':
return [0.42, 0.0, 0.58, 1.0];
case 'ease-in-out':
return [0.0, 0.0, 0.58, 1.0];
default:
{
var _easing$;
var easing = args[0].split('(');
if (easing[0] === 'cubic-bezier' && ((_easing$ = easing[1]) === null || _easing$ === void 0 ? void 0 : _easing$.split(')')[0].split(',').length) === 4) {
var coords = easing[1].split(')')[0].split(',').map(x => parseFloat(x));
return [coords[0], coords[1], coords[2], coords[3]];
}
}
}
}
if (args.length === 4) {
return args;
}
// Fallback for invalid inputs. The previous implementation was buggy and would lead to NaN.
// Returning linear easing is a safe default.
return [0.0, 0.0, 1.0, 1.0];
};
var createBezierEasing = (x1, y1, x2, y2) => {
var curveX = cubicBezier(x1, x2);
var curveY = cubicBezier(y1, y2);
var derCurveX = derivativeCubicBezier(x1, x2);
var rangeValue = value => {
if (value > 1) {
return 1;
}
if (value < 0) {
return 0;
}
return value;
};
var bezier = _t => {
var t = _t > 1 ? 1 : _t;
var x = t;
for (var i = 0; i < 8; ++i) {
var evalT = curveX(x) - t;
var derVal = derCurveX(x);
if (Math.abs(evalT - t) < ACCURACY || derVal < ACCURACY) {
return curveY(x);
}
x = rangeValue(x - evalT / derVal);
}
return curveY(x);
};
bezier.isStepper = false;
return bezier;
};
// calculate cubic-bezier using Newton's method
export var configBezier = function configBezier() {
return createBezierEasing(...getBezierCoordinates(...arguments));
};
export var configSpring = function configSpring() {
var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var {
stiff = 100,
damping = 8,
dt = 17
} = config;
var stepper = (currX, destX, currV) => {
var FSpring = -(currX - destX) * stiff;
var FDamping = currV * damping;
var newV = currV + (FSpring - FDamping) * dt / 1000;
var newX = currV * dt / 1000 + currX;
if (Math.abs(newX - destX) < ACCURACY && Math.abs(newV) < ACCURACY) {
return [destX, 0];
}
return [newX, newV];
};
stepper.isStepper = true;
stepper.dt = dt;
return stepper;
};
export var configEasing = easing => {
if (typeof easing === 'string') {
switch (easing) {
case 'ease':
case 'ease-in-out':
case 'ease-out':
case 'ease-in':
case 'linear':
return configBezier(easing);
case 'spring':
return configSpring();
default:
if (easing.split('(')[0] === 'cubic-bezier') {
return configBezier(easing);
}
}
}
if (typeof easing === 'function') {
return easing;
}
return null;
};